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void OglGui::ChangingToView::UpdateRotations ( float  rX,
float  rY,
float  rZ 
) [inline]

Definition at line 179 of file ChangingToView.h.

References mCurRotX, mCurRotY, mCurRotZ, and OglGui::View::mView3D.

Referenced by DoRotatePhysics().

00180     {
00181         float oX = mCurRotX;
00182         float oY = mCurRotY;
00183         float oZ = mCurRotZ;
00184         if (rX!=oX || rY!=oY || rZ!=oZ)
00185         {
00186             mView3D->xRot = mCurRotX = rX;
00187             mView3D->yRot = mCurRotY = rY;
00188             mView3D->zRot = mCurRotZ = rZ;
00189             oglSys.UpdateSceneFlag(mView3D->oglWnd,1);
00190         }
00191     }


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