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void OglGui::ChangingToView::UpdatePosition ( float  x,
float  y,
float  z 
) [inline]

Definition at line 155 of file ChangingToView.h.

References OglGui::View::GetDimensions3D(), OglGui::View::mView3D, and OglGui::View::SetDimensions3D().

Referenced by DoMovePhysics().

00156     {
00157         float oX,oY,oZ,oW,oH,oD;
00158         GetDimensions3D(&oX,&oY,&oZ,&oW,&oH,&oD);
00159 
00160         if (x!=oX || y!=oY || z!=oZ)
00161         {
00162             SetDimensions3D(x,y,z,oW,oH,oD);
00163             oglSys.UpdateSceneFlag(mView3D->oglWnd,1);
00164         }
00165     }

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