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void OglGui::View::WndToIm ( int  wndX,
int  wndY,
int &  imX,
int &  imY 
) [inline]

Definition at line 306 of file View.h.

References mIs2D, mView2D, and mView3D.

00307     {
00308         OGLIMAGE* oglIm = mIs2D ? mView2D->im : mView3D->im;
00309         FLOAT x = (FLOAT)wndX;
00310         FLOAT y = (FLOAT)wndY;
00311         if (oglIm == 0)
00312             return;
00313         if (mIs2D)
00314         {
00315             viewSys.WndToIm(mView2D, &x, &y);
00316             imX = (int) x;
00317             imY = (int) (oglIm->h-y);
00318         }
00319         else
00320         {
00321             view3DSys.WndToIm(mView3D, &x, &y);
00322             imX = (int) x;
00323             imY = (int) (oglIm->h-y);
00324         }
00325     }


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