This function is called by the event handling system everytime the user has moved or clicked the mouse. So if you want a window which reacts to the mouse in a specific way, you can inherit a class from Window. Another method to implement mouse behaviour is to use a window listener (in this case you have to inherit a class from WindowListener and attach it to this window, see WindowListener for more details) Reimplemented from OglGui::ZoomShiftRuler. Definition at line 306 of file SimilarityTimeLine.h. References mHelpLineActive, mHelpLineX, mHelpLineY, and OglGui::ZoomShiftRuler::MouseFunc(). 00307 { 00308 TimeLineViewStrip::MouseFunc(msg,btn,state,x,y); 00309 mHelpLineActive = (state==oglLeftButton); 00310 mHelpLineX = x; 00311 mHelpLineY = y; 00312 }
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