template<class ValT>
Constructor : creates LUT.
Definition at line 24 of file RgbLabel60.h. References Impala::Core::Array::Trait::RgbLabel60< ValT >::blue, Impala::Core::Array::Trait::RgbLabel60< ValT >::green, Impala::Core::Array::Trait::RgbLabel60< ValT >::pl, and Impala::Core::Array::Trait::RgbLabel60< ValT >::red. 00025 { 00026 pl[0][0] = 255; pl[0][1] = 0; 00027 pl[1][0] = 191; pl[1][1] = 63; 00028 pl[2][0] = 127; pl[2][1] = 0; 00029 pl[3][0] = 255; pl[3][1] = 63; 00030 pl[4][0] = 191; pl[4][1] = 0; 00031 pl[5][0] = 255; pl[5][1] = 127; 00032 pl[6][0] = 63; pl[6][1] = 0; 00033 pl[7][0] = 191; pl[7][1] = 127; 00034 pl[8][0] = 255; pl[8][1] = 191; 00035 pl[9][0] = 127; pl[9][1] = 63; 00036 00037 int id = 0; 00038 for (int i=0; i<10; i++) { 00039 red[id] = pl[i][0]; green[id] = pl[i][1]; blue[id] = pl[i][1]; id++; 00040 red[id] = pl[i][0]; green[id] = pl[i][0]; blue[id] = pl[i][1]; id++; 00041 red[id] = pl[i][0]; green[id] = pl[i][1]; blue[id] = pl[i][0]; id++; 00042 red[id] = pl[i][1]; green[id] = pl[i][0]; blue[id] = pl[i][1]; id++; 00043 red[id] = pl[i][1]; green[id] = pl[i][0]; blue[id] = pl[i][0]; id++; 00044 red[id] = pl[i][1]; green[id] = pl[i][1]; blue[id] = pl[i][0]; id++; 00045 } 00046 red[60] = 0; green[60] = 0; blue[60] = 0; 00047 }
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