This function is called by the event handling system everytime the user has moved or clicked the mouse. So if you want a window which reacts to the mouse in a specific way, you can inherit a class from Window. Another method to implement mouse behaviour is to use a window listener (in this case you have to inherit a class from WindowListener and attach it to this window, see WindowListener for more details) Reimplemented from OglGui::SizableWindow. Definition at line 493 of file Graph.h. References DocMouseFunc(), mDocBased, and WndMouseFunc(). 00494 { 00495 if (mDocBased) 00496 DocMouseFunc(msg,btn,state,x,y); 00497 else 00498 WndMouseFunc(msg,btn,state,x,y); 00499 }
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