#include <CxRectZTiler.h>
Public Member Functions | |
CxRectZTiler () | |
CxRectZTiler (int wndWidth, int wndHeight, int distance=2) | |
void | ResetWnd (int wndWidth, int wndHeight, int distance=2) |
void | ResetPos () |
int | GetDistance () |
void | GetPos2d (float tileW, float tileH, int &pX2d, int &pY2d) |
void | GetPos3d (float imW, float imH, float &pX3d, float &pY3d, float &pZ3d) |
Private Attributes | |
int | mWndWidth |
int | mWndHeight |
int | mDist |
bool | mFirstLine |
int | mPosX2d |
int | mPosY2d |
int | mLineY2d |
int | mLineY2dInc |
int | mPrevWidth2d |
int | mPrevHeight2d |
float | mPosX3d |
float | mPosY3d |
float | mPosZ3d |
float | mPosY3dInc |
views. The rectangles are tiled in 2D or 3D space, the 3D typically being OGL space.
Definition at line 24 of file CxRectZTiler.h.