Reimplemented from OglGui::Window. Definition at line 88 of file CameraRotateControl.h. References OglGui::Window::DisplayFunc(), OglGui::OglWindow::GetOGLWND(), OglGui::CrossControl::mButtonGroup, mCamModelInitialized, mCamRotate, OglGui::CrossControl::mTargetWnd, and OglGui::GroupBox::SetText(). 00089 { 00090 char buf[30]; 00091 SCENE3D* cam; 00092 00093 if (mTargetWnd && mTargetWnd->GetOGLWND()) 00094 { 00095 cam = (SCENE3D *) mTargetWnd->GetOGLWND()->sceneInfo; 00096 if (!mCamModelInitialized) 00097 { 00098 cam->rotateModel = CAM_ROT; 00099 mCamModelInitialized = true; 00100 } 00101 sprintf(buf, "%s %s", mCamRotate ? "Rotate Cam" : "Rotate Scene", 00102 ((cam->rotateModel == SCENE_ROT)) ? "(#)" : "(*)"); 00103 mButtonGroup->SetText(buf); 00104 } 00105 Window::DisplayFunc(); 00106 }
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