This function is called by the event handling system everytime the user has moved or clicked the mouse. So if you want a window which reacts to the mouse in a specific way, you can inherit a class from Window. Another method to implement mouse behaviour is to use a window listener (in this case you have to inherit a class from WindowListener and attach it to this window, see WindowListener for more details) Reimplemented from OglGui::Window. Definition at line 69 of file Menus.h. References Hide(). 00070 { 00071 if (msg==oglMouseDown) 00072 Hide(); 00073 }
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