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void Impala::Application::WindowPlay::HandleCycleSrc (  )  [inline, virtual]

Reimplemented from Impala::Visualization::AppControlSrc.

Definition at line 102 of file mainPlay.cpp.

References Impala::Visualization::AppControlSrc::GetFpsString().

00103     {
00104 // RvB: Should not be necessary and causes alwaysdraw behaviour
00105 //        UpdateScene();
00106         SetStatusStr((char*) GetFpsString().c_str());
00107     }

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