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void OglGui::Carousel3D::Clamp360 ( float &  f  )  [inline]

Definition at line 145 of file Carousel3D.h.

Referenced by RotateTo(), and RotateToNearest().

00146     {
00147         while (f < 0)
00148             f += 360;
00149         while (f - 360 > 0)
00150             f -= 360;
00151     }


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