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WindowView3D.h

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00001 #ifndef OglGui_WindowView3D_h
00002 #define OglGui_WindowView3D_h
00003 
00004 #ifndef OglGui_Window_h
00005 #include "OglGui/Window.h"
00006 #endif
00007 
00008 namespace OglGui
00009 {
00010 
00011 class WindowView3D : public Window
00012 {
00013 public:
00014 
00015     WindowView3D(Window* parent, int x, int y, int w, int h, OGLIMAGE *oglIm=0):
00016         Window(parent, x, y, w, h, false)
00017     {
00018         Init(oglIm);
00019     }
00020 
00021     WindowView3D(Window* parent, int w, int h, OGLIMAGE *oglIm=0) :
00022         Window(parent, w, h, false)
00023     {
00024         Init(oglIm);
00025     }
00026 
00027     virtual void InitFunc()
00028     {
00029         Window::InitFunc();
00030         view3DSys.SetShowInfo(mOglWnd, 0, 0, 0);
00031     }
00032 
00033     OGLVIEW3D* GetOglView() const
00034     {
00035         return mView;
00036     }
00037 
00038 protected:
00039 
00040     OGLVIEW3D       *mView;
00041 
00042 private:
00043 
00044     void
00045     Init(OGLIMAGE *oglIm)
00046     {
00047         int     w = 256, h = 256;
00048 
00049         if (oglIm){
00050             w = oglIm->w;
00051             h = oglIm->h;
00052         }       
00053         
00054         mOglWnd->clipRounded = 1;
00055         mView = view3DSys.View3D(mOglWnd, oglIm, 0.0f, 0.0f, -3.0f,
00056                                  w/100.0f, h/100.0f, w/100.0f);
00057         view3DSys.SetZoom(mView, w/100.0f, h/100.0f);
00058         view3DSys.SetTags(mView, selectedTag | FlexViewTags);
00059         SetBorderType(BEV_ETCHED);
00060         oglSys.SetAllowCameraMove(mOglWnd, TRUE);
00061         oglSys.AllowPicking(mOglWnd, TRUE, TRUE);
00062     }
00063 };
00064 
00065 } // namespace OglGui
00066 #endif

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