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void OglGui::View::ViewToIm ( int  vX,
int  vY,
int &  imX,
int &  imY 
) [inline]

Definition at line 327 of file View.h.

References mIs2D, mView2D, and mView3D.

Referenced by Impala::Visualization::View::OnMouse().

00328     {
00329         OGLIMAGE* oglIm = mIs2D ? mView2D->im : mView3D->im;
00330         FLOAT x = (FLOAT)vX;
00331         FLOAT y = (FLOAT)vY;
00332         if (oglIm == 0)
00333             return;
00334         if (mIs2D)
00335         {
00336             viewSys.View2DToIm(mView2D, &x, &y);
00337             imX = (int) x;
00338             imY = (int) (oglIm->h-y);
00339         }
00340         else
00341         {
00342             view3DSys.View3DToIm(mView3D, &x, &y);
00343             imX = (int) x;
00344             imY = (int) (oglIm->h-y);
00345         }
00346     }


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