_curFrame (defined in PlayingDirector) | PlayingDirector | [private] |
_currentEvent (defined in PlayingDirector) | PlayingDirector | [private] |
_frameInc (defined in PlayingDirector) | PlayingDirector | [private] |
_frameRate (defined in PlayingDirector) | PlayingDirector | [private] |
_frameSeeker (defined in PlayingDirector) | PlayingDirector | [private] |
_ignoreThread (defined in PlayingDirector) | PlayingDirector | [private] |
_mutex (defined in PlayingDirector) | PlayingDirector | [private] |
_nrFrames (defined in PlayingDirector) | PlayingDirector | [private] |
_observers (defined in PlayingDirector) | PlayingDirector | [private] |
_playing (defined in PlayingDirector) | PlayingDirector | [private] |
_playThread (defined in PlayingDirector) | PlayingDirector | [private] |
_realTime (defined in PlayingDirector) | PlayingDirector | [private] |
addPlayingObserver(PlayingObserver o) | PlayingDirector | [inline] |
finnishEvents() (defined in PlayingDirector) | PlayingDirector | [inline, private] |
getCurrentFrame() | PlayingDirector | [inline] |
getFrameInc() | PlayingDirector | [inline] |
getFrameRate() | PlayingDirector | [inline] |
getNrFrames() | PlayingDirector | [inline] |
isRealTime() | PlayingDirector | [inline] |
isRunning() | PlayingDirector | [inline] |
main(String[] args) | PlayingDirector | [inline, static] |
play(int nrFrames, PlayingObserver o) | PlayingDirector | [inline, static] |
play() | PlayingDirector | [inline] |
playFrom(int frameNr) | PlayingDirector | [inline] |
PlayingDirector() | PlayingDirector | [inline] |
PlayingDirector(int nrFrames) | PlayingDirector | [inline] |
PlayingDirector(int nrFrames, int frameInc, double frameRate) | PlayingDirector | [inline] |
PREP_FRAME_EVENT (defined in PlayingDirector) | PlayingDirector | [private, static] |
removePlayingObserver(PlayingObserver o) | PlayingDirector | [inline] |
reset() | PlayingDirector | [inline] |
runEvent(PlayingEventRunnable event) (defined in PlayingDirector) | PlayingDirector | [inline, private] |
runEventOnAWT(PlayingEventRunnable event) (defined in PlayingDirector) | PlayingDirector | [inline, private] |
runPrepare (defined in PlayingDirector) | PlayingDirector | [private] |
runSeek (defined in PlayingDirector) | PlayingDirector | [private] |
runStart (defined in PlayingDirector) | PlayingDirector | [private] |
runStop (defined in PlayingDirector) | PlayingDirector | [private] |
runUpdate (defined in PlayingDirector) | PlayingDirector | [private] |
SEEK_EVENT (defined in PlayingDirector) | PlayingDirector | [private, static] |
seekTo(int frameNr) | PlayingDirector | [inline] |
setCurrentFrame(int fr) | PlayingDirector | [inline] |
setFrameInc(int frameInc) | PlayingDirector | [inline] |
setFrameRate(double fps) | PlayingDirector | [inline] |
setNrFrames(int nrFrames) | PlayingDirector | [inline] |
setRealTime(boolean rt) | PlayingDirector | [inline] |
showCurrentFrame() | PlayingDirector | [inline] |
START_EVENT (defined in PlayingDirector) | PlayingDirector | [private, static] |
startThread(PlayingThread t) (defined in PlayingDirector) | PlayingDirector | [inline, private] |
step() | PlayingDirector | [inline] |
step(int frameInc) | PlayingDirector | [inline] |
stop() | PlayingDirector | [inline] |
stop(boolean waitStop) | PlayingDirector | [inline] |
STOP_EVENT (defined in PlayingDirector) | PlayingDirector | [private, static] |
stopThread(boolean waitStop) (defined in PlayingDirector) | PlayingDirector | [inline, private] |
UPDT_FRAME_EVENT (defined in PlayingDirector) | PlayingDirector | [private, static] |