abs() const | HxMatrix | |
add(const HxMatrix &b) const | HxMatrix | |
add(const double val) const | HxMatrix | |
camera(double f) | HxMatrix | [static] |
CorbaT typedef | HxMatrixTiedSvt | |
cos() const | HxMatrix | |
cosh() const | HxMatrix | |
div(const double val) const | HxMatrix | |
exp() const | HxMatrix | |
HxMatrix() | HxMatrix | |
HxMatrix(int nrow, int ncol) | HxMatrix | |
HxMatrix(int nrow, int ncol, double a) | HxMatrix | |
HxMatrix(int nrow, int ncol, double *data) | HxMatrix | |
HxMatrix(const HxMatrix &m) | HxMatrix | |
HxMatrix(const HxVector &v) | HxMatrix | |
HxMatrix(const HxVector &v1, const HxVector &v2) | HxMatrix | |
HxMatrix(const HxVector &v1, const HxVector &v2, const HxVector &v3) | HxMatrix | |
HxMatrix(const HxVector &v1, const HxVector &v2, const HxVector &v3, const HxVector &v4) | HxMatrix | |
HxMatrix(const HxVector &v1, const HxVector &v2, const HxVector &v3, const HxVector &v4, const HxVector &v5) | HxMatrix | |
HxMatrix(const HxVector &v1, const HxVector &v2, const HxVector &v3, const HxVector &v4, const HxVector &v5, const HxVector &v6) | HxMatrix | |
HxMatrixTiedSvt(const HxMatrix &obj) | HxMatrixTiedSvt | |
HxT typedef | HxMatrixTiedSvt | |
HxVector | HxMatrix | [friend] |
i() const | HxMatrix | |
lift2dTo3dXY() | HxMatrix | [static] |
log() const | HxMatrix | |
map(double(*f)(double)) const | HxMatrix | |
mul(const HxMatrix &b) const | HxMatrix | |
mul(const HxVector &v) const | HxMatrix | |
mul(const double val) const | HxMatrix | |
nCol() const | HxMatrix | |
nElem() const | HxMatrix | |
nRow() const | HxMatrix | |
operator *(const HxMatrix &a, double b) | HxMatrix | [friend] |
operator *(double a, const HxMatrix &b) | HxMatrix | [friend] |
operator *(const HxMatrix &a, const HxMatrix &b) | HxMatrix | [friend] |
operator *(const HxVector &a, const HxMatrix &b) | HxMatrix | [friend] |
operator *(const HxMatrix &a, const HxVector &b) | HxMatrix | [friend] |
operator *(const HxVec3Double &a, const HxMatrix &b) | HxMatrix | [friend] |
operator *(const HxMatrix &a, const HxVec3Double &b) | HxMatrix | [friend] |
operator!=(const HxMatrix &a, const HxMatrix &b) | HxMatrix | [friend] |
operator+(const HxMatrix &a, const HxMatrix &b) | HxMatrix | [friend] |
operator+(const HxMatrix &a, double b) | HxMatrix | [friend] |
operator+(double a, const HxMatrix &b) | HxMatrix | [friend] |
operator-() const | HxMatrix | |
operator-(const HxMatrix &a, const HxMatrix &b) | HxMatrix | [friend] |
operator-(const HxMatrix &a, double b) | HxMatrix | [friend] |
operator-(double a, const HxMatrix &b) | HxMatrix | [friend] |
operator/(const HxMatrix &a, double b) | HxMatrix | [friend] |
operator/(double a, const HxMatrix &b) | HxMatrix | [friend] |
operator=(double a) | HxMatrix | |
operator=(const HxMatrix &m) | HxMatrix | |
operator==(const HxMatrix &a, const HxMatrix &b) | HxMatrix | [friend] |
operator[](int i) const | HxMatrix | |
projection(double f) | HxMatrix | [static] |
put(std::ostream &os) const | HxMatrix | |
reflect2d(int doX, int doY) | HxMatrix | [static] |
reflect3d(int doX, int doY, int doZ) | HxMatrix | [static] |
rotate2d(double alpha) | HxMatrix | [static] |
rotate2dDeg(double alpha) | HxMatrix | [static] |
rotateX3d(double alpha) | HxMatrix | [static] |
rotateX3dDeg(double alpha) | HxMatrix | [static] |
rotateY3d(double alpha) | HxMatrix | [static] |
rotateY3dDeg(double alpha) | HxMatrix | [static] |
rotateZ3d(double alpha) | HxMatrix | [static] |
rotateZ3dDeg(double alpha) | HxMatrix | [static] |
scale2d(double sx, double sy) | HxMatrix | [static] |
scale3d(double sx, double sy, double sz) | HxMatrix | [static] |
sgn() const | HxMatrix | |
shear2d(double sx, double sy) | HxMatrix | [static] |
sin() const | HxMatrix | |
sinh() const | HxMatrix | |
sqrt() const | HxMatrix | |
sub(const HxMatrix &b) const | HxMatrix | |
sub(const double val) const | HxMatrix | |
svd(HxVector &W, HxMatrix &V) const | HxMatrix | |
t() const | HxMatrix | |
tan() const | HxMatrix | |
tanh() const | HxMatrix | |
TieT typedef | HxMatrixTiedSvt | |
translate2d(double x, double y) | HxMatrix | [static] |
translate3d(double x, double y, double z) | HxMatrix | [static] |
valid() const | HxMatrix | |
~HxMatrix() | HxMatrix | |