#include <CxRectZTiler.h>
Public Member Functions | |
| CxRectZTiler () | |
| CxRectZTiler (int wndWidth, int wndHeight, int distance=2) | |
| void | ResetWnd (int wndWidth, int wndHeight, int distance=2) |
| void | ResetPos () |
| int | GetDistance () |
| void | GetPos2d (float tileW, float tileH, int &pX2d, int &pY2d) |
| void | GetPos3d (float imW, float imH, float &pX3d, float &pY3d, float &pZ3d) |
Private Attributes | |
| int | mWndWidth |
| int | mWndHeight |
| int | mDist |
| bool | mFirstLine |
| int | mPosX2d |
| int | mPosY2d |
| int | mLineY2d |
| int | mLineY2dInc |
| int | mPrevWidth2d |
| int | mPrevHeight2d |
| float | mPosX3d |
| float | mPosY3d |
| float | mPosZ3d |
| float | mPosY3dInc |
views. The rectangles are tiled in 2D or 3D space, the 3D typically being OGL space.
Definition at line 24 of file CxRectZTiler.h.
1.5.1