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OglGui::OglWindow Member List

This is the complete list of members for OglGui::OglWindow, including all inherited members.

AddLayoutFollower(LayoutListener *listener)OglGui::LayoutComponent [inline]
AddLayoutLeader(LayoutListener *listener)OglGui::LayoutComponent [inline]
ConnectTo(LayoutComponent *target, int mode=ALLSIDES)OglGui::OglWindow [inline]
DisplayFunc()OglGui::OglWindow [inline, virtual]
ExitFunc()OglGui::OglWindow [inline, virtual]
GetBackground()OglGui::OglWindow [inline]
GetBorderBackground()OglGui::OglWindow [inline]
GetBorderFillOpacity()OglGui::OglWindow [inline]
GetBorderFillShaded()OglGui::OglWindow [inline]
GetBorderType()OglGui::OglWindow [inline]
GetDimensions(int &x, int &y, int &w, int &h)OglGui::OglWindow [inline, virtual]
GetDimensions(int &w, int &h)OglGui::OglWindow [inline]
GetId() constOglGui::OglWindow [inline]
GetOglWindow(OGLWND *oglWnd)OglGui::OglWindow [inline, static]
GetOGLWND() constOglGui::OglWindow [inline]
GetParent()OglGui::OglWindow [inline]
GetPeer(OGLWND *oglWnd)OglGui::OglWindow [inline, static]
GetRoundness(float &r0, float &r1, float &r2, float &r3)OglGui::OglWindow [inline]
GetRunTimeType()OglGui::OglWindow [inline]
GetVisible()OglGui::OglWindow [inline]
GlueDisplayFunc(OGLWND *oglWnd)OglGui::OglWindow [inline, private, static]
GlueExitFunc(OGLWND *oglWnd)OglGui::OglWindow [inline, private, static]
GlueFuncs()OglGui::OglWindow [inline, protected]
GlueInitDisplayFunc(OGLWND *oglWnd)OglGui::OglWindow [inline, private, static]
GlueInitFunc(OGLWND *oglWnd)OglGui::OglWindow [inline, private, static]
GlueKeyboardFunc(OGLWND *oglWnd, INT c, INT state)OglGui::OglWindow [inline, private, static]
GlueMouseFunc(OGLWND *oglWnd, INT msg, INT but, INT state, INT x, INT y)OglGui::OglWindow [inline, private, static]
GlueReshapeFunc(OGLWND *oglWnd, INT width, INT height)OglGui::OglWindow [inline, private, static]
GlueViewportFunc(OGLWND *oglWnd, INT width, INT height)OglGui::OglWindow [inline, private, static]
H()OglGui::OglWindow [inline]
Height()OglGui::OglWindow [inline]
Init()OglGui::OglWindow [inline, private]
InitDisplayFunc()OglGui::OglWindow [inline, virtual]
InitFunc()OglGui::OglWindow [inline, virtual]
IsRounded()OglGui::OglWindow [inline]
KeyboardFunc(int c, int state)OglGui::OglWindow [inline, virtual]
mDoneOglGui::OglWindow [protected]
mIDOglGui::OglWindow [private]
mIsDestructingOglGui::OglWindow [protected]
mIsExitingOglGui::OglWindow [protected]
mLayoutFollowersOglGui::LayoutComponent [protected]
mLayoutLeadersOglGui::LayoutComponent [protected]
mNrOglGui::OglWindow [private, static]
mOglWndOglGui::OglWindow [protected]
mOldUserCFunctionsOglGui::OglWindow [protected]
MouseFunc(int msg, int but, int state, int x, int y)OglGui::OglWindow [inline, virtual]
mRunTimeTypeOglGui::OglWindow [protected]
OglWindow(int x, int y, int width, int height)OglGui::OglWindow [inline]
OglWindow(OglWindow *parent, int x, int y, int width, int height)OglGui::OglWindow [inline]
OglWindow(OGLWND *oglWnd)OglGui::OglWindow [inline]
OglWindow(OGLWND *parent, int x, int y, int width, int height)OglGui::OglWindow [inline]
OnLayoutChange()OglGui::OglWindow [inline, virtual]
RemoveLayoutFollower(LayoutListener *listener)OglGui::LayoutComponent [inline]
RemoveLayoutLeader(LayoutListener *listener)OglGui::LayoutComponent [inline]
ReshapeFunc(int width, int height)OglGui::OglWindow [inline, virtual]
ScaleTo(LayoutComponent *target, int mode=0)OglGui::OglWindow [inline]
SetAlwaysDraw(bool mode=true)OglGui::OglWindow [inline]
SetBackground(ULONG col)OglGui::OglWindow [inline]
SetBorderBackground(ULONG col)OglGui::OglWindow [inline]
SetBorderFillOpacity(float op=0.5f)OglGui::OglWindow [inline]
SetBorderFillShaded(int sh=2)OglGui::OglWindow [inline, virtual]
SetBorderType(int type)OglGui::OglWindow [inline, virtual]
SetClipRounded(bool mode)OglGui::OglWindow [inline]
SetDimensions(int x, int y, int w, int h)OglGui::OglWindow [inline, virtual]
SetDimensions(int w, int h)OglGui::OglWindow [inline]
SetFocus()OglGui::OglWindow [inline, virtual]
SetNoMouseInput(bool mode=true)OglGui::OglWindow [inline]
SetRoundness(float r0, float r1, float r2, float r3)OglGui::OglWindow [inline]
SetVisible(bool flag=true)OglGui::OglWindow [inline]
Start()OglGui::OglWindow [inline, virtual]
StopLayoutListening()OglGui::LayoutComponent
TopWindowTo(OglWindow *wnd, int &x, int &y)OglGui::OglWindow [inline, static]
ToTopWindow(OglWindow *wnd, int &x, int &y)OglGui::OglWindow [inline, static]
UpdateScene(bool mode=true) const OglGui::OglWindow [inline]
Valid() constOglGui::OglWindow [inline]
ViewportFunc(int width, int height)OglGui::OglWindow [inline, virtual]
W()OglGui::OglWindow [inline]
Width()OglGui::OglWindow [inline]
WndHeight()OglGui::OglWindow [inline]
WndWidth()OglGui::OglWindow [inline]
WndX()OglGui::OglWindow [inline]
WndY()OglGui::OglWindow [inline]
X()OglGui::OglWindow [inline]
Y()OglGui::OglWindow [inline]
~LayoutComponent()OglGui::LayoutComponent [inline, virtual]
~OglWindow()OglGui::OglWindow [inline, virtual]


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